ULARIC
Description
Attributes
Ularic Runecarver | 19 | Intelligence
223 year old grey elf | 18 | Wisdom
6' 0", 180 pounds, grey hair, silver eyes | 18/72 | Dexterity
Neutral Good | 17 | Comeliness
Sixth Level Cleric/Sixth Level Magic-User | 16 | Constitution
Priest of Isis | 15 | Charisma
born 18 Land's Death 325 in Vanir City | 12 | Strength
Capabilities
| Movement: | 14.5" | Strength:
| Hit points: | 37 (6 + 6 + 4 + 2 + 3 + 4) | | Open Doors | = | 35%
| Experience: | 82,800 | | Bend Bars/Lift Gates | = | 4%
| Armor Class: | 3 (5)
| | | | | Constitution:
| Proficiencies: | | | | System Shock Survival | = | 95%
| | staff (5) | | | | Resurrection Survival | = | 96%
| | longbow | | | | Hit Points: +2 per die
| Languages: | | | Surprise:
| | Common | Horse | Oak | | 1/8 surprised, surprise 1/2
| | Norse | Hawk | Pine
| | Elvish | Boar | | Wizard Spells:
| | Neutral Good | | | | 1=4 2=2 3=2
| Skills: | | | Priest Spells:
| | Recognize Value, Flying, | | | 1=5 2=5 3=3
| | Calligraphy, Linguistics,
| | Alertness, Riding, Literacy/Cyphering,
| | First Aid, Courtly Graces [general],
| | Religious Knowledge
Pluses
ToHit | | Armor Class |
| +3 due to staff (+1 magic, +2 prof) | | -1 due to Ring of Protection
| +1 due to Dexterity (hand weapons) | | -2 due to staff (prof)
| +3 due to Dexterity (missile weapons) | | -4 due to Dexterity
Damage | | Saving Throw |
| +1 due to staff (+1 magic) | | +1 due to Ring of Protection
| +3 vs. giantkind | | +4 due to Wisdom
| +4 due to Strength | | +4 due to Dexterity
Possessions
(carried) | 1 +1/+1 quarterstaff
(worn) | 1 +1/+1 Ring of Protection (right hand)
(worn) | 1 plain ring upon which Continual Light has been cast (left hand)
(worn) | 1 4-inch eye: holy symbol of Isis (around neck)
(pouch) | 1 Potion of Extra Healing; 1 bag cash (21 gold);
| | 4 gems (agate 10 agate 10 garnet 500 amythest 200)
Mount
light warhorse
movement: | 25"
hit points: | 13
armor class: | base 7
damage: | 1d4/1d4
attacks as 2HD
Weapon Specifications
| | Size | | AC | Speed
| Weapon | feet | Weight | adj | Factor | Damage | Range
| ------------------- | ---- | ------ | --- | ------ | ------ | --------
| Staff | 6 | 20 | -2 | 3 | 1d4+1 | n/a
Party Composition
we are
dpm | Ularic Runecarver | elven | sixth level cleric/sixth level wizard
dave | Ethelbert | human | seventh level wizard
jeff | Skornir Skjerstad | human | seventh level ranger
melvin | Lord Khir | human | seventh level fighter
frank | Ugh | half-ogre | seventh level fighter
leanne | some girl | half-elven | sixth level illusionist/sixth level thief
Diary/Resume
early years
bookish
first job
cataloger for librarian. promoted to researcher, and finally to specialist.
devotion to Isis
wanted to learn more about magic items.
first adventure
routed by skeletons led by wight.
most recent escapade
met two adventurers while travelling back to Vanir City. A storm of an obviously magical nature caught all three of us in a purple tornado and (apparently) landed us safely in a land east of deerheart. met two more adventurers, one of whom seemed to know about the locale, referring to "wild magic". we moved west to avoid geographical oddities. while camping that night, we were accosted by six hill giants. the five of us fought well together, killing two and chasing away the rest.
spells cast:
| <already active>
| invisibility
| <enemy sighted, battle certain>
| magical vestment
| bless
| <battle began>
| command word "die"
| reduce
| suggestion "leave before you get chopped up"
| command word "die"
| <battle ended>
| cure light wounds
| cure light wounds
| find traps
| detect magic
treasure found:
| 3000 copper (only 40 taken)
| 4 gems (10 Å agate, 10 Å agate, 200 Å amethyst, 500 Å garnet)
i offered to carry the gems; the others were amicable. we moved off a fair distance before settling down again to rest and gain spells.
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