THE GRAND JARLDOM OF AESERD
Ruler His Vikingness, Fandralsen, the Grand Jarl of Aeserd and Terror of the Northern Wastelands.
Military Army is rated excellent: 56 (Size 8, Quality 7)
Navy is rated supreme: 80 (Size 9, (2), Quality 8)
Major Cities Aeserd (pop. 40,000) (capital)
Thialfi (pop. 21,000)
Population 600,000 (75% human, 10% dwarven, 10% elven, 5% other)
Resources Gems, precious metals, furs, wood, shipbuilding supplies.
Major Religions Nordic Norse, Teutonic Norse, some Celtic. Somewhat tolerant of other religions.
History & The Jarldom of Aeserd is one of the oldest political entities of Darkhold. It
Description has existed in one form or another for several
centuries. Aeserd was formed out
of a confederation of 27 major jarls in order to provide common defense from
frost giants and other assorted humanoids. Thorrsen I, a courageous jarl of many famed combats, was
chosen to lead them all into battle.
After the threat was over, Thorrsen played one faction off another and
established himself as the ruler of the land. Some of the old leaders still exerted some influence over
the throne, however, and in the year 20 P.E. (Present Era - post Drow War Two), five Teutonic jarls in
the interior mountains led a rebellion against the Nordic Grand Jarl and
succeeded in winning their area's independence; this land became known as
Midgard. Relations between the two
countries have improved with time and are now friendly.
Currently, Aeserd has a large naval force and an extensive merchant fleet that can be converted to military purposes. Its land forces are considered to be very good — especially feared are the berserkers, fighters who wear only light armor (if any at all) but who are very nimble and swift. Berserkers fight to the death and do not normally take prisoners. They have been known to catch arrows, spears, and other projectiles in mid-air and return them accurately at the enemy.